![]() ![]() It’s good to be able to have each room play out its own unique story around her memories as opposed to one long drawn out narrative. The stories are short, and it is important to commend the thought that has gone into the story of Bella and her family. When you have a small space to work with, and a lot going on, you want the safety of familiarity. There is no use for the A button, and B was mapped for Jump. A game that needs precision, timing and perfect movement, it felt like an odd choice to not be able to remap the buttons. It was something I didn’t know if In My Shadow did on purpose to be different, or it was a choice simply overlooked, but typical jump buttons were remapped to non typical areas on the Switch console. This game has a great idea with a solid foundation attached, but lacks the spark I needed to keep my attention.ĭon’t expect to play with your conventional button choice either. Alternatively allowing players to collect what they could and come back to it when their skill is developed would be handy but In My Shadow’s doesn’t allow for that. It seems a bit lackluster to not even offer guidance, which will likely be needed for future levels if you had an idea on how to finish the level you are stuck on, rather than arbitrarily skip it. If you find yourself stuck on a level, there really is no way out, other than to keep persevering or simply skipping and moving on. In My Shadow makes almost no effort to give you a helping hand, or a hint of how to get memory snippets and I think the added complexity of needing to capture all memories before moving on, can decrease the motivation to finish and increase the enthusiasm to skip the level. As levels get harder, these nasty spikey circles will start to move around, adding the extra dynamic of not only your position but your timing with Bella. Obstacles are usually in the form of rotating saw blades or spikey floors. It does appear there are multiple ways to help Bella get from A to B, but sometimes a solution isn’t always apparent. The game does give you the option to skip levels at no consequence of gameplay or the story which is handy, but far too tempting. The difficulty curve is punishing, and it can feel at times that there is literally no way out but to just restart the level or skip it. There are some pretty cool mechanics that get added in later on, such as fragile boxes, or shadows that don’t move at all, but other than that In My Shadow plays out like one giant game of ‘The Floor is Lava’. ![]() The Floor Is LavaĮach room greets you with around 10-12 levels, with 50 levels overall to playthrough and discover. Conversely, it makes you really think about your set up and placement, especially in the later levels when a lot of objects and obstacles are in play. There were times I felt frustrated that my whole level would reset, putting Bella back at the beginning just for the sake of moving a box the tiniest of millimetres to the left. There are two modes to In My Shadows, the actual mode where you place everything you feel is going to help Bella collect all her memory snippets, and the mode where Bella’s shadow will need to be moved.įurniture and objects will not be able to be moved once Bella has started moving, which can be seen as a pro and con depending on what way you look at it. Obstacles however will get in your way, and more objects will need to be put in play to help Bella. As Bella continues throughout her journey you will find that there may be many different ways to get from A to B. The obvious route won’t always be the right one. The levels are dynamic and you’re not always playing with the same object and there is a range that will test your wit on how you’ll be able to move. As level progression continues, you’ll be able to rotate objects to give you advantages on height and angle. At first this starts simplistically and allows you to move directionally. Acting Shadyįurniture and objects that you use to traverse your level can be moved in a multitude of ways. Along the way, furniture will need manipulation to help you reach the other side. Bella will need to travel from one side of the room to the other collecting her memory snippets along the way to reach the character of her story she is facing. The game comprises an interesting mechanic where it isn’t Bella you’re expected to play with, but her shadow. In My Shadow then opens with Bella’s childhood house, each room with a new theme, a new design and a new story to unlock and uncover. While playing through the levels in her house, it will be important to make sure you capture the memory she is trying to return to.
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